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# Hero Jobs

Hero can participate in various jobs to earn rewards for their owner.

## Elite Hero Missions

The city requires the help of the strongest heroes in the city to complete hard and dangerous tasks. This process is very selective, so only the city's most elite heroes can be selected to carry out these missions.
This is a leaderboard system, where players can challenge existing heroes on the leaderboard to qualify their hero for Elite Missions. The city will pay FIRA salary to these heroes. Elite Hero Missions can be accessed via the marketplace by interacting with Adventurer Fiera.

### Challenge

Players can pay 10 FIRA and challenge any existing hero in the elite hero mission board. If the challenge is successful, the player's hero will replace the existing hero and start earning a daily salary.
In a challenge, a challenger with higher stats than the defender will have a higher chance of winning the challenge. A challenger with lower stats than the defender will always lose the challenge. Each leader board will focus on a different stat - ATK, DEF, SPD, DEX, MAG, RES.
If challenger's stat is higher than defender, the success rate follows the formula below:
$successRate = min( \frac{stat(challenger)} {stat(defender)} - 1 , 0.5) + 0.25$
Therefore, the challenger has a 25% to 75% chance of success given the difference in stats.

### Salary

After a player's hero successfully challenges a slot, the slot starts accruing salary in FIRA that the hero's owner may collect. For each leader board, slot numbers range from 1 to 10 and the lower the slot number, the higher the salary will be.
The current the salary is 60 FIRA / day for slot #1 and decreases by 2 FIRA per slot. If salaries are not claimed, it will reach a cap and stop accruing until they are claimed.

## Monster Slaying

The city needs the services of Heroes to clear out wild monsters outside the city to keep the roads safe for merchants and travelers.
Interact with the guard at the temple to start the Monster Slaying job and send Heroes to join monster slaying campaigns. There is a new campaign that starts approximately every 24 hours (43200 blocks on Harmony).

### Campaigns

There are 3 phases in a campaign. Each phase lasts for approximately 8 hours, so one campaign is 24 hours long.
1) Hero Staking Phase
Players can stake up to 4 heroes to participate in the current monster slaying campaign. Heroes must have HP > 700 - DEF to participate
2) Monster Slaying Phase
Staked heroes are actively slaying monsters in the campaign.
3) Claim Reward Phase
Players can claim FIRA rewards earned by their heroes. The reward amount is a weighted proportion of the total reward pool for the campaign. The proportion is based on the player's staked hero’s ATK as a percentage of the total sum of all ATK stat of participating heroes.
When claiming rewards, each Hero will take a random amount of HP damage. This damage is reduced based on the hero's DEF stat and cannot reduce HP lower than 1. Rewards can be claimed even after the phase and current campaign ends.
At the start, the reward pool is 500 FIRA / campaign. This reward pool be adjusted based on usage of this job.

### Restoring HP

Player's can use the Red Fira Fruit to restore a Hero's HP. This can be accessed in the "My Hero" page of the Heroic Tome.
Each fruit will recover 1 HP. Red Fira Fruit can be purchased in the marketplace and also obtained through the Fruit Picking job (coming soon).

## Magic Attuner

The Magic Attuner is an ancient machine that syncs with the force of consensus underlying the world. After much trial and error, Heroes discovered they can use their own magic power to sync themselves with the Magic Attuner harnessing its power to unseal sFIRA to FIRA.
Interact with the Magic Attuner in the inner temple to start the Magic Attuner job using your hero to unseal sFIRA to FIRA.
Due to the high energy requirement, the Magic Attuner only functions for a specific period of the day and must recharge afterwards. There is a new round that starts approximately every 24 hours (43200 blocks on Harmony).

### Rounds

There are 3 phases in a round. Each phase lasts for approximately 8 hours, so one round is 24 hours long.
1) Hero Staking Phase
Players can stake a Hero along with a set amount of sFIRA (40 sFIRA) to use the Magic Atuner. Staked Hero must have currentMP > 0.
Due to not fully understanding the underlying principles of the Magic Atuner, the Temple has mandated that Heroes can only use it in very specific configurations that have proven to work in the past. Therefore, players must stake the exact amount of sFIRA required, no more no less. All sFIRA staked this way will be burnt at the Claim Reward Phase.
Using the Magic Atuner will consume all of the staked Hero’s MP. MP can be recovered by eating the Blue Fira Fruit.
2) Unsealing Phase
The staked hero has synced with the Magic Atuner and is in the process of unsealing the sFIRA.
3) Claim Reward Phase Players claim the FIRA unsealed by their hero and reduce the staked hero’s MP to zero.
All the staked sFIRA is burnt and not returned to the original owner.
The amount of FIRA unsealed from sFIRA uses the following formula:
$FIRA = \min( \frac{score(hero_{staked}) }{ \sum score(hero_i) } F D, D)$
where
$score(hero) = mag(hero) * currMP(hero)$
F is the unsealFactor - currently set to 75
D is the sFIRA staked - currently set to 40

## Fruit Picking

The fruit field offer many opportunities for the fastest and more agile heroes to collect the most desired fruits in the continent: Red Fira Fruit, and Blue Fira Fruit. Those fruits are essential to restore heroes that participate on other tiring jobs.

### Rewards

The fruit field is divided in 9 squares, the players can stake at most one hero on a given square. Each square has a different Red and Blue Fira Frui emissions, and each staked hero receives a share of the emissions proportional to:

## ​$\frac{stat}{sum\_of\_stat\_all\_staked\_heroes}$​

where, stat is DEX for Blue Fruit and SPD for Red Fruit.